Building Games Through Collaboration

Our team brings together developers, designers, and educators who actually ship products. We've spent years figuring out what works in game development education—mostly by making plenty of mistakes along the way.

18+

Years Combined Industry Experience

340+

Students Trained Since 2022

12

Published Game Projects

5

Industry Certifications

Who Actually Runs This Place

These two started Quantex after realizing traditional tech education wasn't cutting it for game development. They wanted something more hands-on, more honest about what the industry actually needs.

Dritan Halili, co-founder and technical director at Quantex

Dritan Halili

Co-Founder & Technical Director

Dritan spent eight years building mobile games for studios in Tirana before getting frustrated with how unprepared most junior devs were. He launched Quantex in 2022 with a pretty straightforward goal—teach people the messy reality of game development, not just the theory. His approach is direct. Sometimes blunt. But students know exactly where they stand and what they need to work on.

Elvana Muca, co-founder and education director at Quantex

Elvana Muca

Co-Founder & Education Director

Before Quantex, Elvana designed curriculum for technical programs across three universities. She noticed a pattern—great students struggling to bridge the gap between classroom and actual work. So she partnered with Dritan to build something different. Her teaching philosophy centers on iteration and real feedback, not grades. She believes you learn more from fixing broken code than writing perfect assignments.

How We Got Here

2022

Quantex Launches in Elbasan

Started with twelve students in a rented space above a café. First cohort focused on Unity basics and mobile game fundamentals. Half the students had never touched a game engine before.

2023

Partnership with Albanian Game Dev Network

Connected with local studios to create internship pathways. Three students placed at partner companies within six months of completing the program. This changed how we structured our advanced modules.

2024

Mobile Specialization Track Added

Expanded curriculum to include dedicated mobile development path after seeing student demand. Built partnerships with two Tirana-based mobile studios who contributed to course design and provided real project briefs.

2024

First Published Student Game

Student team launched a puzzle game on Google Play that hit 5,000 downloads in its first month. Not massive numbers, but proof that our project-based approach could produce actual shippable products.

2025

Web Game Development Program Launch

Responding to market shifts, we launched a dedicated web games track covering HTML5, WebGL, and browser-based multiplayer. First cohort starting September 2025 with enrollment opening in May.

What Our Team Actually Knows

We're not trying to teach everything. Just the stuff we've actually used in production and can explain without corporate jargon.

Quantex team collaborating on game development project in Elbasan studio

Unity & C# Development

Core engine work, scripting patterns that don't break at scale, and performance optimization for mobile targets. We focus on architecture that survives feature creep.

Mobile Game Publishing

The entire messy process—from build optimization to store submission, monetization setup to analytics integration. We've made these mistakes so you don't have to.

Web-Based Game Tech

HTML5 canvas, WebGL fundamentals, and multiplayer architectures that actually work in browsers. Plus the compromises you make when targeting web platforms.

Project Management Reality

How to scope projects that finish, manage teams that don't kill each other, and ship games when everything's on fire. Because it will be on fire.

How We Actually Work

We're not a typical school. Classes feel more like studio sprints—tight deadlines, real feedback, and projects that sometimes fail. That's intentional.

Students work in teams because solo game development is mostly a myth. They pitch ideas, defend decisions, and learn to compromise. We believe the awkward parts of collaboration are features, not bugs.

Our instructors are still active in the industry. They bring current problems into the classroom, which means curriculum shifts based on what's actually happening in Albanian game studios right now.

Real Projects

Build actual games, break them, fix them. Theory comes second to shipping.

Honest Feedback

We tell you what needs work. Encouragement is nice, but clarity is more useful.

Industry Connection

Direct links to studios hiring in Albania and remote positions across Europe.

Continuous Learning

Game dev changes fast. We update courses based on where the industry's heading.

Quantex students working together on game development in collaborative workspace